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- SPACE QUEST II - Solution written by Shmegel Cohen
-
- (NOTE: In this walkthru, "east" refers to the right of the screen,
- "west" refers to the back of the screen, "north" refers to the top of
- the screen, and "south" refers to the bottom of the screen.)
-
- As our story opens, you, Roger Wilco, sanitary engineer extraordi-
- naire, are doing what you do best -- swabbing an outer deck of Xenon
- Orbital Station 4. A beep from your wrist watch interrupts your reve-
- rie and is probably a good tipoff that you should look at your watch.
- When you do, you'll see buttons labeled H, T, and C. Press them all in
- turn. When you press Press C, a message from your boss tells you to
- get back in the station on the double and clean up a pile of rancid
- space-vomit in the shuttle. (You get all the most desirable jobs!)
- Walk up the wall and across the ceiling (Isn't zero-gravity fun?) to
- the airlock entrance. Stand on the entrance, and in a few seconds you
- will be transported inside the station.
-
- Once inside the station, walk over to the spacesuits on the back wall
- and take a uniform. Take a moment to check your inventory. You have a
- filled-out order form for a Labion Terror Beast Mating Whistle, which
- is ready to be mailed, and a dialect translator. Now walk over to the
- lockers and open a locker. Take the jockstrap (lady gamesters are
- allowed to sniff, but no extra points are involved) and the Cubix Rube
- puzzle that you find inside. Exit the airlock through the door on the
- west side of the room.
-
- As you enter the control room, your boss tells you to get over to the
- shuttle on the double. The other crew persons in the control room
- aren't inclined to waste time with you either, perhaps they feel too
- exalted to socialize with an upchuck swabbie. So you have no choice
- but to go and stand on the transport lift on the west side of the
- room. Once you've been lifted to the transport level, walk over to the
- transport tube entrance and get in. In a few seconds you find yourself
- in the shuttle bay. Walk down the stairs and enter the shuttle from
- the rear. HEY! What's going on here?! Before you have time to play in
- the space-barf, one of the thugs turns out your lights.
-
- When you come to, you find yourself helplessly pinned down inside an
- asteroid fortress orbiting a forest planet. You are in the presence of
- a hideous alien who is obviously keeping himself alive by artificial
- means. The alien patiently explains to you that he is Sludge Vohaul,
- the evil intellect behind the plot to steal the star generator (which
- you foiled in SPACE QUEST I). Now Vohaul has decided to take his
- revenge on you and your home world of Xenon. He shows you his fiendish
- plot to loose thousands of genetically engineered insurance salesmen
- who won't take no for an answer on Xenon. (I myself would fear TV
- evangelists more, but then again, I'm Jewish).
-
- You quickly realize that humanity hasn't been in so much danger since
- Shere Hite's new book was published in 1987, but just right now
- there's nothing you can do about it.
-
- Vohaul's goons hustle you back aboard the shuttle and transport you
- down to the forest planet to begin serving a life sentence as a slave
- in Vohaul's mines. But before you reach the mines, the little hover-
- craft carrying you and two guards runs out of fuel and crashes to the
- forest floor!
-
- When you come to, you find yourself in the middle of a strange forest
- with one of the guards (who evidently broke your fall) lying quite
- dead beside you. Search his body and take the keycard from his uni-
- form. The other guard is lying dead in the remains of the hovercraft.
- A steady beep is coming from the wreck and you realize that it's
- intended to attract searching guards. Walk over to the wreck, look
- inside, and push the button. The homing device is now turned off. Exit
- the screen to the north.
-
- Now these woods are strange indeed! (Don't try climbing the trees
- or examining any tall mushrooms unless you save your game first!) At
- some point in your journey through this forest you will hear the sound
- of another hovercraft searching for you. You can always avoid this
- hovercraft by quickly exiting the screen that you are on; however, you
- won't get any points for it, and the hovercraft will return. The bet-
- ter way is to find a place in the dense foliage where your body is
- completely hidden. You will get no points whatever for using these
- moments of privacy in furtherance of self-abuse. Wait motionless for
- the hovercraft to appear and then leave after it does. This will earn
- you 5 points and the thugs will not return.
-
- Also at some point on this screen, you will hear the sound of a rope
- snapping and a high-pitched shriek. When this happens, exit the screen
- near the southeast corner. You will come upon a strange little crea-
- ture hanging upside down in a hunter's snare. Walk over to the little
- pink fellow and free him from the rope. Exit the screen to the west
- and then go up the hill and west. You are now on a plateau with a
- mailbox at the end of it. Put your Labion Terror Beast Mating Whistle
- order form in the mailbox's slot. Instantly, the whistle appears in
- the tray! (The plodfoots of the U.S.P.S. could learn something here.)
- Take the whistle and exit the plateau back around to the east and back
- south down the hill.
-
- Now exit the screen to the west. Did the spores knock you out? Well,
- no matter. Take one of the spores anyway. (They're those pretty little
- flowers on the ground.) You'll need it. Exit the screen to the north-
- west. What on Earth (or wherever you are) is this thing? Well, it's
- alive and it's very hungry as you will learn to your sorrow if you
- touch any part of it. But this vine creature is also a maze. If you
- look carefully, you can see that there is clear pathway through the
- creature leading to the bushes at the north of the screen. You may
- have also seen the little pink fellow that you freed from the rope
- gathering some of the berries from those bushes. Maybe those berries
- are important.
-
- Carefully work your way along the path through the vine creature.
- (HINT: Save your game as you complete each little section of the crea-
- ture/maze). Now take some of the berries from the bushes. Don't bother
- trying to eat them, the smell will deter you anyway. Work your way
- back through the vine creature/maze the way you came, again saving as
- you go. Exit the screen to the south. Go east and then go north up the
- hill and east.
-
- You now find yourself at the edge of a dismal swamp. And that little
- pink creature is here again. As you watch, he smears the berries over
- his body and disappears into the swamp. Take your cue from the little
- fellow and rub the berries over your uniform, too. Once that is done,
- enter the swamp and exit the screen to the east. Wow! It's a good
- thing those smelly berries made you unappetizing or you would have
- been lunch for that swamp creature (who is not shown but must look a
- good deal like the litigious Joan Rivers). Now that you're safely in
- the swamp, take some time to explore before leaving. If you walk
- around the north end of the screen, a little bit east of center,
- you'll come to deep water where you have to swim instead of walk.
-
- When you reach that point, take a deep breath (Important!) and dive
- under the surface. Under the surface, you'll see an underwater cave
- leaving the screen to the west. Follow the cave, and you'll find your-
- self surfacing in a strangely glowing cavern. A quick inspection
- reveals that the glow is coming from a gem sitting on an altar-like
- boulder in the cavern. Take the glowing gem.. Re-enter the water, take
- a deep breath again, and dive below the surface. Swim back to the
- surface of the swamp the way you came in. Then exit the swamp to the
- east.
-
- You're back in the clear again, but there's a deep chasm blocking your
- progress to the east, and there's no where else to go. Better climb
- that dead tree at the edge of the chasm to get a better view. WHOA!
- CRAAACK! That tree wasn't too steady, was it? But now its trunk is
- wedged tightly across the top of the chasm, forming a natural bridge.
- Crawl across the log and exit the screen to the east. Proceed through
- the forest to the east and...oops! Trapped again! This time you're
- hanging upside down, the blood is rushing to your head, and soon you
- black out.
-
- When you come to, you find yourself securely locked in a wooden cage.
- A big, ugly brute of a hunter is getting a fire ready for his dinner,
- and you can just guess what he plans on having for his main course!
- Better think of a way out of here. Wait a minute! Remember that knock-
- out spore you picked up? Here's the perfect place to use it, but
- you're going to have to get the hunter closer to the cage, so that you
- can reach the key when he falls. The best way to get that oaf's atten-
- tion is to yell at him. If he doesn't respond the first time you call,
- yell again. OK, that got his attention and here he comes. Wait until
- he's right next to the cage and throw the spore. Got him! Now get the
- key and unlock the cage. Open the door, leave the cage, and pick up
- the rope that's lying on the rock. Then exit the screen to the north.
-
- You find yourself at the edge of a plateau. You can see the shuttle
- platform, where you first came to this planet, off in the distance.
- But don't try walking that way yet! Moving any distance at all toward
- the north of the screen will take you right into the guns of Vohaul's
- thugs. Instead, immediately exit the screen to the west. Walk west
- through the forest until you again arrive at the chasm. Now the only
- way to go is down. Fortunately, you have the rope. You can tie the
- rope to either the stump or the log. Save the game, and try tying the
- rope to the stump. You'll get 2 points for it.
-
- Now climb down the rope and...well, I guess tying it the stump didn't
- work too well. Tie the rope to the log. Again, you'll get 2 points,
- but this time things are much more secure. Climb down the rope.
-
- Nice situation huh? You find yourself hanging over a bottomless chasm.
- On the ledge to the east is very large, very hungry looking monster
- who frankly reminded me of heavyweight champ Mike Tyson. On the ledge
- to the west is a cave leading into the cliff. On the whole, the ledge
- to the west looks more desirable. But how to get there? Climb down to
- the end of the rope, and swing on the rope. As you swing, the arc will
- become greater. To time your move, wait until the monster starts try-
- ing to grab you. Then, when the rope is at the far western edge of its
- arc, let go. Nicely done!
-
- You're safely on the western ledge. Enter the cave. The cave leads off
- into darkness, but there's no where else to go. So as you enter the
- darkness, hold the glowing gem. Ah, just enough light to see the pas-
- sage leading to the west. Follow the passage and...oops! Here we go
- again -- tumbling down into the darkness!
-
- When you reach the bottom, you find yourself back out in the daylight
- and on the floor of a rock-strewn canyon. And here are a couple of
- those little pink guys again, telling you to follow them! Before you
- do, however, take a moment to pick up the gem, which you dropped
- during your fall. Then exit the screen to the south. You've entered a
- cul-de-sac on the canyon floor, and as you're wondering where the exit
- is, the chief of the little pink creatures appears. He thanks you for
- the rescue of their friend. In return, he tells you to "just say the
- word" and his people will show you the way out. So type SAY THE WORD.
- When you do, two of the little creatures push aside a boulder, reveal-
- ing an entrance to an underground passage. Climb down.
-
- Now you're completely in the dark! How are you going to see where
- you're going if you have to use your hands to grip the ladder? What's
- more, you can also hear the bone-chilling cries of a terrible cave
- monster! Well, what are mouths for? To hold gems, of course. So hold
- the glowing gem in your mouth. Well, that's a little better, at least
- you can see where you're going.
-
- A little exploration would reveal that this underground complex is
- really a maze of vertical ladders intersected by horizontal tunnels.
- But who wants to explore when there's a hungry monster after you? So
- here's the quickest way out: Climb down to the first intersection.
- Crawl east to the next intersection. Climb down to the next intersec-
- tion. Crawl east to the next intersection. Climb down to the bottom of
- this ladder. Crawl east to the next intersection. Climb down to the
- next intersection. Crawl west to the next intersection. Climb down to
- the bottom of this ladder. Crawl west two intersections. Climb down
- two intersections. Finally, crawl east all the way out of the tunnel.
-
- You're now in a cavern through which a beautiful, sparkling stream
- flows and even though you've been on the run for quite some time now,
- it would be best if you abstained from voiding your bladder in the
- pristine waters. Enter the water and follow the stream off the screen
- to the east. Keep following the stream as it winds around, until you
- have to choose between branches that flow to the left and the right.
- Choose the branch to the right (the left one leads to certain death).
- You will find yourself being sucked into a whirlpool, and you emerge
- from the whirlpool considerably wrung out but none the worse for wear.
-
- At last you're back in the great outdoors. Go east and leave the pond.
- You can now see the bottom of the shuttle platform very close by, but
- impenetrable stone walls prevent you from getting to it. This is a
- situation that calls for some outside help. Remember your Labion
- Terror Beast Mating Whistle? Now's the time to blow it. Sure enough,
- here comes a Labion Terror Beast blasting a hole right through the
- wall! At this point, if you don't have the Cubix Rube puzzle, get back
- in the water and move off the screen before the beast reaches you and
- tears you apart. If you do have the puzzle, throw it to the beast.
- This will earn you 10 big points.
-
- While the beast is "puzzling" over the puzzle (or after you return
- from the water) head for the opening that has been blasted in the rock
- wall. Before exiting the screen, pause to take one of the small rocks
- in the pile of rubble at the opening made by the terror beast.
- Finally, exit the screen to the north.
-
- Now the shuttle platform, with its promise of escape, looms before
- you. But spoiling the scene is one of Vohaul's guards patrolling the
- lower level of the platform. Using the bushes as a screen, wait until
- the guard is out of view, and move to a hiding place behind the for-
- ward set of bushes. At this point, if you do not have the jockstrap,
- time the guard's movements so that you can move under the platform to
- the door on the right platform leg without the guard seeing you. You
- won't get any points for this, but it works.
-
- If you do have the jockstrap you can use it to throw the stone so as
- to distract the guard and then move to the door. This will net you 10
- points. Better yet, you can remove the menace of the guard permanently
- by using the jockstrap to throw the stone AT the guard, hitting him in
- the head and killing him. In order to make sure of your shot, wait
- until the guard pauses at the center of his catwalk, then throw the
- stone at him with the jockstrap. This will net you 20 points. Imagine,
- using a jock as a sling to throw a stone; How Biblical!
-
- Once you have reached the platform door, insert your keycard and enter
- the elevator. When you arrive at the top of the platform, much to your
- surprise (and relief), you find an empty shuttle waiting for you.
- Don't bother looking for any space-puke; there isn't any... Walk
- around to the rear of the craft and enter the shuttle. Once seated in
- the cockpit, look around. You see an instrument panel before you and a
- throttle control between your legs (yes, it IS just a throttle con-
- trol). Look at the instrument panel. You see a power button, an atti-
- tude control dial, and an ascent thruster button.
-
- Press the power button and you see all the monitor screens light up.
- Turn the attitude dial. The game will inform you that the controls are
- now set at VAC (Vertical Attitude Control). Press the thruster button,
- then look at the monitor. It will inform you that thrusters are ready.
- If you have a joystick, pull back on it (or press the "down arrow"
- cursor key), and the ship will lift off. Hold the joystick back, until
- the game informs you that you are off the planet.
-
- When a computerized voice tells you that minimum altitude has been
- achieved, turn the attitude dial again. It will now be set at HAC
- (Horizontal Attitude Control). Push the joystick forward (or press the
- "up" cursor key), and the shuttle will begin moving forward. This
- won't last long, however, because suddenly all the monitor screens are
- filled with the image you least wanted to see -- the ugly face of
- Sludge Vohaul! He gleefully informs you that he has taken control of
- the shuttle and that you are now on an automatic journey to his
- asteroid fortress. Nothing for it now, but to hang on and enjoy (?)
- the ride!
-
- When you step out of the shuttle inside Vohaul's asteroid complex,
- you're surprised to find that there are no guards there to greet you.
- In fact, the complex seems completely deserted. But you know that
- Vohaul must be watching. Anyway, you still need to work your way out
- of this mess. Taking a look around, you see that the shuttle platform
- seems to be suspended in space, with catwalks leading away from it to
- the east and to the west. A stairway leads down to the south. Above
- you, another catwalk, which seems inaccessible, crosses the shuttle
- bay from west to east. Take the east catwalk, and exit the screen in
- that direction.
-
- You find yourself at an elevator. Enter the elevator. Look at the
- elevator. You see a read-out, currently reading Level One, and a
- panel. Look at the panel. The panel contains a row of buttons. Look at
- the buttons. The buttons read "one," "three," "four," and "five."
- Press "three." In a minute, you find yourself at the end of long cor-
- ridor stretching away to the west.
-
- A note of caution about these corridors. Periodically, you'll see an
- odd contraption moving along the corridor toward you. These are auto-
- matic floor waxers, and if they catch up with you, they'll ground you
- into a thin sheet and turn you into part of the floor. If you see one
- approaching, move immediately into a doorway or elevator opening and
- wait for it to turn around and go back in the opposite direction.
-
- Walk down the corridor. After crossing a couple of screens, you arrive
- at a door in the corridor wall, with a button beside it. Hey! You, of
- all people, would recognize a janitorial closet anywhere! Press the
- button and enter the closet. Looking around in the closet, you find a
- plunger. Take the plunger, exit the closet, then walk all the way to
- the far eastern end of the corridor. Enter the elevator you find there
- and press "four."
-
- When you arrive at level four, you find another corridor stretching
- away to the west. Walk down the corridor. Sure enough, you come to
- another janitorial closet. Enter the closet and take the glass cutter
- that you find in there. Continue west down the corridor. You soon
- arrive at restroom entrances, labeled with male and female signs. Take
- either entrance -- they both lead into the same restroom! In the rest-
- room, amid the rather alien plumbing, you see an empty stall at the
- back of the room. Enter the stall and close the door. Again, your
- onanistic tendencies should be held in abeyance.
-
- What you do in the stall is your own business (get it?), but be sure
- to take the toilet paper with you when you're done. Exit the restroom
- and walk to the far western end of the corridor. Enter the elevator
- and press "five."
-
- Exit the elevator on level five and walk east. Once again you come to
- a janitorial closet. Enter the closet and take the wastebasket that
- you find there. Pick up the pair of overalls that is hanging in the
- closet and an object falls from the pocket. A quick inspection reveals
- that the object is a lighter. Take the lighter and exit the closet.
-
- At this point, the safe play is to walk immediately west from the
- janitorial closet back to elevator you came from. If you wish to see
- what lies to the east, you won't get any points for it, but it is
- amusing. Be sure to save your game first. Those huge arms sticking out
- of that cage will bash you if you get too close, so be sure to stick
- to the south side of the corridor. Proceed east and...what's this? One
- of the cages is opening! And emerging from it is a nightmare creature
- that looks like it escaped from the movie, "Alien"! At this point, you
- have no choice but to hurry back to the west as fast as you can. Don't
- let the alien monster catch you and kiss you! If you do, later in the
- game you'll wind up just like John Hurt in "Alien" (talk about a sto-
- mach ache!). Head straight for the elevator and press "one."
-
- Back on level one, return to the shuttle platform, and proceed down
- the stairs to the south. As you pass through the doorway at the bottom
- of the stairs, the door seals shut behind you! Move to the west and a
- barrier pops up barring your way! Try moving east and another barrier
- pops up trapping you! As if that weren't bad enough, now the floor is
- moving out from under you, threatening to dump you in a pool of corro-
- sive acid! Don't panic! Wait until the floor is almost out from under
- you, then stick the plunger to the barrier. Unlike real life, you
- needn't lick the plunger first. That's the way to hang in there! Wait
- until the floor slides back into place, then let go of the plunger.
- The barriers slide back into the floor leaving you free to move.
-
- But before you can very far in either direction, you run up against a
- very formidable obstacle: wallbots! These electronic monsters are
- instant death if you let them touch you, but there is a way to defeat
- them. First, when one of the wallbots starts to come after you,
- retreat to the center of the corridor and exit the screen up the
- stairs. When you go back down the stairs, the wallbot will have
- returned to its resting place. Now examine the ceiling of the cor-
- ridor. The only thing of note up there are fire sprinklers. But water
- and electronics don't mix! And you have the means in hand to get
- those sprinklers working.
-
- Put the toilet paper in the wastebasket, and then drop the waste-
- basket. Light the toilet paper with the lighter, and in a few seconds
- the sprinklers will start flowing. Snap! Crackle! Pop! You've shorted
- out the wallbots! Now proceed down the corridor and exit the screen
- all the way to the east.
-
- Suddenly, here you are in Vohaul's command post! The evil one himself
- is sitting on his raised platform in the center of the room sneering
- at you. Surrounding the room are the tubes containing the dreaded
- insurance salesmen, but right now all your attention is on Vohaul and
- getting your hands around his fat neck. You start up the stairs to his
- platform, but just before you can reach him, you're zapped by a
- strange energy beam. (Don't panic, this is not the end of the game!)
- When you rematerialize, you find that you've been reduced to the size
- of a mouse and that you're trapped in a glass jar on Vohaul's control
- console! Vohaul gloats over your predicament, then proceeds to ignore
- you as he launches the insurance salesmen!
-
- Now's your chance. While Vohaul is ignoring you, cut the glass with
- the glass cutter. Walk over to the vents in the console immediately to
- the west of the jar and climb in the vent. Bingo! You've found
- Vohaul's life support equipment! If you look carefully behind that
- large pump, you'll see a large, red button. Press that button. You did
- it! You've shut off Vohaul's life support! He's a goner! Now climb out
- the vent.
-
- In his death throes, Vohaul utters a final curse at you and flips a
- switch. That action started the asteroid's self-destruct sequence, so
- now time is of the essence. Exit the screen along the narrow path in
- the southwest corner. You find yourself at a control console with a
- switch on the back and keyboard. Walk over to the switch and pull it
- to the on position. The read-out is now asking you "Enlarge or
- Reduce?" Of course, you want to get larger, so type "enlarge." Now
- return to the glass jar immediately. In a few seconds, you're back to
- normal size, standing beside the dead carcass of Vohaul, which is
- sprawled across the floor.
-
- A flashing monitor draws your attention. A look at the monitor reveals
- that the clone launch can be aborted if you enter the abort code. But
- what is the code? Search Vohaul's body. Aha! There it is: "SHSR."
- Return to the monitor and enter the code. That takes care of the insu-
- rance salesmen, but you still have to get out of here alive.
-
- Exit the screen up the stairs to the east. Now you're in a long tube
- on the exterior of the asteroid. Near the entrance to the tube is a
- panel. A look at the panel shows that it contains an oxygen mask. Take
- the mask (you will automatically be wearing it). Follow the tube where
- it leads you, around to the east and then to the south. Good thing you
- were wearing that oxygen mask when the tube cracked! Exit the tube to
- the south.
-
- Drat! Here you are in another of those featureless corridors, and
- you've got to get off this asteroid before it burns up. The way out is
- to the west. Walk west about three screens and there it is: The escape
- pod bay! Unfortunately, blocking the way is the nattiest looking robot
- you've ever seen, and it has the name "Marrow-matic" written on it.
- You can just guess what that means! And now the "MM" has sensed the
- presence of your marrow and is coming to get it! Not to worry, you're
- brighter than a robot (barely!).
-
- Before reaching the Marrow-matic's 'post', be sure you have pressed
- Enter/Return (to clear the command buffer), and then make sure the
- command, PRESS BUTTON has been typed in (but NOT entered). When the MM
- starts to come after you, head back east, and when you reach the tun-
- nel door (where you entered), hit the Enter/Return key to open the
- door, then duck through the door. The Marrow-matic won't follow you.
- when the door closes behind you, you may assume the coast is clear. Go
- back through the door and head west to the screen, where you first
- encountered the Marrow-matic. And thanks to your artful dodging the MM
- is now behind you.
-
- The next sequence must be done quickly or else the Marrow-matic will
- catch you! Proceed to the first pod, and press the button next to the
- hatch. When the hatch opens, enter the pod. Once inside the pod, you
- are home free! Take a quick look around. You see a control panel. A
- quick look at the control panel, reveals a launch button. Press the
- launch button.
-
- Congratulations! You've saved your planet and escaped the asteroid!
- Just as you're contemplating how sweet it is to be a hero again, a
- rude beeping from the control panel informs you that the pod is run-
- ning out of oxygen! You try the oxygen mask, but it's empty. Hastily
- looking around the pod, you see a sleep chamber against the right-hand
- wall. Oh well, the deep freeze is better than asphyxiation! Walk over
- to the sleep chamber and open it. Enter the sleep chamber and settle
- down to a nice, long nap until....
-
- We'll just have to wait for SPACE QUEST III to find out!